Post by Raymond Reznik on Dec 13, 2019 23:08:41 GMT -6
Somehow, I found myself thinking about an old article I wrote for GameFAQs years ago. The site had a poll to decide the ten best games of all time and when Goldeneye 007 for N64 was voted #7 and the admins asked for someone to write the entry, I jumped at the chance. I've since found it, so here it is, let me know what you all think:
What needs to be said about this game that hasn’t already? Goldeneye 007 was a first person shooter based on the movie of the same name and in my opinion is the best first person shooter of all time. From the opening level that ends in the epic jump from the dam right up until the end credits, the game took everything that was great about the movie and gave us, the gamers, a chance to experience every heart-pounding moment ourselves. Whether you were sneaking around a building trying to use stealth to avoid the guards knowing you’d escaped their custody or causing wanton destruction on the streets of Russia in a tank, this was the first videogame to put the player in James Bond’s shoes.
Aside from a brilliant story that followed the movie’s plot closely (even turning moments in the film that lasted mere seconds into entire sprawling levels), the multiplayer is what truly made this game so popular and memorable. Back in the days when gamers needed a peripheral plugged into the player two slot to have more than two people playing at once, the N64 was a revelation with its four controller ports and Goldeneye 007 truly helped make that innovation work the way Nintendo wanted it to.
Who could ever forget playing Goldeneye 007 with three other friends and having the arguments start as soon as you hit the character select screen? Strangely, my friends argued over who got to play as Sean Bean’s character rather than Bond himself. There were also unwritten rules (nobody allowed to play as Oddjob due to him being hard to hit because of his short height for example) but the most fun to be had was playing the Temple map with no MP map and settings changed to License To Kill (players died in only one hit) and, to make it extra fun, Slappers Only (your weapon was a karate chop).
All in all, Goldeneye 007’s enduring legacy as a fun single player and memorable MP make this one of the greatest games of all time.
Aside from a brilliant story that followed the movie’s plot closely (even turning moments in the film that lasted mere seconds into entire sprawling levels), the multiplayer is what truly made this game so popular and memorable. Back in the days when gamers needed a peripheral plugged into the player two slot to have more than two people playing at once, the N64 was a revelation with its four controller ports and Goldeneye 007 truly helped make that innovation work the way Nintendo wanted it to.
Who could ever forget playing Goldeneye 007 with three other friends and having the arguments start as soon as you hit the character select screen? Strangely, my friends argued over who got to play as Sean Bean’s character rather than Bond himself. There were also unwritten rules (nobody allowed to play as Oddjob due to him being hard to hit because of his short height for example) but the most fun to be had was playing the Temple map with no MP map and settings changed to License To Kill (players died in only one hit) and, to make it extra fun, Slappers Only (your weapon was a karate chop).
All in all, Goldeneye 007’s enduring legacy as a fun single player and memorable MP make this one of the greatest games of all time.
Since that article was a while ago (maybe a decade ago? I can't remember), what are the entries you guys would add?
Also, general gaming discussion. Go!