Post by OMI on Nov 24, 2018 22:34:04 GMT -6
CHARACTER BIOGRAPHY
Pic Base
Arisa Hoshiki
BASIC INFO
Ring Name
OMI
Birth Name
Mayumi Kurokawa
Nickname(s)
Typhoon
Izanami no Mikoto
Sex
Female
Age
27 (17 September 1991)
Place of Birth
Settsu, Osaka Prefecture, Japan
Currently Residing
Settsu, Osaka Prefecture, Japan
Height
5’5”
Weight
137 lbs
Alignment
Heel
Debut Year
2013
Ring Attire
Long white tights, highlighted with red straps and hems. Red sports bra, covered by a white, lace-up top. Black boots with white kickpads, trimmed in red.
For big matches (major feud payoff matches), she swaps white for black, with the red highlights.
For title matches, she uses her black gear, with gold highlights instead of red.
Twitter Handle
@typhoonomi
Your Preferred OOC Name
Sam
PERSONALITY INFO
Theme Song
Unlucky Morpheus “Black Pentagram”
Gimmick
Izanami no Mikoto (Exalted Female): OMI sees herself, along with being the defender of the Happy Few (whether they need it or not), as a bannerwoman for Japanese wrestling, and more specifically, for the Kurokawa Family’s training. Taking the name from the Japanese goddess of both creation and death, her goal is to become the most feared, most respected woman in wrestling--by eliminating everyone in her way, if she has to.
Strengths
1. Pinpoint Striker - OMI has spent most of her life training in striking. She can probably kick the cigarette out of your mouth if she’s so inclined.
2. Called Typhoon For a Reason - Once OMI has her mind set on something, she acts like a force of nature, willing and (usually) able to push through whatever might be in her way. There’s no such thing as half-measures in OMI’s mind; she is 100% driven toward her goal.
3. A Generational Talent - She’s been surrounded by professional wrestling most of her life. She was only ever going to be involved in the sport.
4. We, the Few - You never know who might be part of the Happy Few. We are Everywhere.
Weaknesses
1. Tunnel Vision - OMI can become too focused on one...thing. Whether it be a win, a single opponent in a tag match, a method of victory (knocking an opponent out instead of pinning them, for instance), whatever. It becomes a personal challenge, and she can go out of her way to achieve it--whether it benefits her or not.
2. Overconfident - If you believe her, her parents and grandparents’ training couldn’t possibly be beaten, so why bother learning anyone else’s style?
3. Big Fish, Small Pond - It’s all well and good to be successful in small companies, but she’s stepping out of those into something very different.
FIGHTING INFO
Fighting Style(s)
(delete the ones that do not apply)
- Puroresu: Your character uses moves based on full contact martial arts - strikes, kicks, punches, takedowns and submission maneuvers.
- Technical: Your character is well versed in various holds, takedowns and suplexes - giving them a strong, mat based style.
Finishing Move(s)
1. Super Cyclone: Tornado Kick
2. Ame-no-Hashi (Bridge of Heaven): Triangle Armbar
Signature Moves
1. Eye of the Storm: Series of palm strikes, followed by a spinning backfist, followed by a jumping knee. (Think the KENTA Rush, ending with a knee instead of a roundhouse)
2. Ame-no-Tataku (Heavenly Strike): High-Speed Roundhouse Kick to the Head
3. Bicycle Knee
4. Grounded Front Facelock with Knees to Opponent’s Head
5. Leg-scissor takedown to kneebar
Common Moves
Arm Drags (of all varieties)
Cross-handed throat thrust
DDT variants (Inverted, Low Angle, Standard)
Dragon Screw Leg Whip
Guillotine Choke
Head-Pull Backbreaker
Hurricanrana (typically as a counter to a powerbomb or flapjack, rarely on its own)
Juji-gatame (cross armbreaker)
Kicks (Axe, Dropkick, Enzuigiri, Gamengiri, Jumping Calf, Jumping Yakuza, Leg Kicks, Shoot Kicks to Chest, Spinning Heel Kick)
Neckbreaker Variants (Arm Trap, Snap Swinging, Straightjacket)
Russian Leg Sweep
Sleeper Hold
STO
Stomp to joints (knees and elbows, particularly)
Strikes (European Uppercut, Forearm Smash, Knife Edge Chop, Palm Strikes)
Suplex Variants (Backdrop, Dragon, German, Northern Lights)
Preferred Weapon(s)
She tends to prefer not to rely on weapons. If she absolutely has to, she prefers a kendo stick, but it would take a lot to get OMI to actually resort to weaponry.
Preferred Match Type(s)
Last Man Standing
Disliked Match Type(s)
Multi-man matches, ladder matches
Why Your Character Competes
(Delete any which don't apply to your character)
- Bloodlust: Your character wishes for nothing more than to simply hurt their opponent.
- Experience: Your character wishes to learn and develop, to become a bigger and better competitor in the ring.
- Glory: Your character fights to win. Championship titles are their ultimate goal, and they see their in-ring success as the true path to legendary status.
- Passion: Your character competes because they love wrestling, they love the crowd and the adrenaline of performing.
Attitude Toward Teamwork
(please select one and delete the rest)
- Selective: Your character will team with a close circle of friends/allies, but not with those from outside their group.
Attitude Toward Cheating
(please select one and delete the rest)
- Occasional: Your character may be tempted to bend the rules a little here or there, but will generally avoid it if possible.
(Of note: this is largely in the “bending the rules” persuasion; not so much weapons, sucker punches, or blatant cheating as much as holding holds beyond a rope-break, etc.)
KNOWN RELATIONSHIPS
The Happy Few - Family, faction. Mayumi sees herself as her family’s protector, despite (and perhaps because of) knowing they can handle their issues on their own.
CHARACTER HISTORY/BIO
N/A